Reviews

The first review this time is a little bit different. Those of you who are familiar with Terry's games, will know that he has one of the non-sporting kind in his range. This is 'Wings Over France'. A war game set in the 1st World War. I have played the game a couple of times, although never to completion (one of my outstanding gaming tasks). To whet your appetite for the game, Terry has provided the following piece. The second review is from Jonathan Bowen, and concerns the boxing game 'Let's Rumble'. This is a quick play version of Championship Boxing, and comes packaged with CB. The third review is on the 'Premiership Football game. This has just had the Premiership 2003/04 season extension set issued by Owzat games.

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INTO THE UNKNOWN

(An introduction to 'Wings over France' by Terry Goodchild)

  There had been a hard overnight frost and the ground crackled under their feet as they made their way    
 
across the grass to the airfield where the runway flares were just being lit, stabs of flame breaking the 
  blackness and briefly silhouetting the figures of the air mechanics as they went about their business. 'Tiny' Street shuffled along beside his Flight Commander, his chubby face partly visible from the glow of the cigarette that was rarely out of his mouth when he was on the ground, but the bulk of his sixteen stone body no more than a vague shape in the darkness. 'Tiny' had bagged his first Hun just two days ago, diving out of the clouds onto a Roland two-seater too busy spotting the fall of German shells over the front lines to be aware of the danger, and a three-second burst had ripped through the fuselage and split open the pilot's skull. As he had circled round for a second attack the Roland seemed completely unaffected, then the pilot slumped forward onto the stick and the nose dipped down sharply. For a split second 'Tiny' had seen the sheer terror in the eyes of the navigator in the rear seat as the machine began to spiral down towards the ground 6,000 feet below, a thirty-second journey to certain death.

Guy, Grafton's brown cross-bred labrador, lolloped along beside his master, as close as he dared without getting under his feet, 
waiting for the moment when they would stop by the airstrip and Guy would have his head rubbed briefly and his flank patted, and 
he would go scampering off to the comparative warmth of the workshop on the edge of the field where he would stay, head resting 
on his outstretched paws peering out across the grass until his master returned. Even dogs needed the comfort of routine, though Grafton.

He undid the top button of his leather jacket, minutely adjusted the knot of the red scarf he always wore beneath the jacket for the third time (always three times, never more) and rebuttoned the jacket. He glanced behind him aware that the third Flight member 
had dropped a few strides back. 2nd Lt. Thomas Blake hurried to catch up, nearly colliding with his Flight Commander who had 
stopped to send Guy chasing off to claim his place in the open doorway of the workshop. This was to be Blake's first mission, having arrived at Amiens just three days before from Flight School in England looking even younger than his 18 years with his well-scrubbed fresh complexion and the lop-sided self-conscious grin when he was at a loss for a reply. Grafton had taken Blake up for two follow-my-leader flights behind the lines, increasing his logged solo flying time by nearly fifty percent in the process, and had been appalled at Blake's obvious unreadiness for combat flying, but now the Allied Air Offensive had begun he would have to take his 
chance like everyone else, and every mission he completed would provide that valuable experience that was his best hope of survival, slim as that was.

The three Sopwith Pups were lined up on the airstrip, oddly lit by the flickering flares, looking frail and insubstantial with their mass 
of wires and stressed canvas. Grafton glanced over his shoulder as he hauled himself into the cockpit, noting the gash of yellow light 
on the eastern horizon that heralded the dawn. Hun country, the unknown, his 73rd mission, Dawn Patrol, April 1st 1917. He settled 
into his seat, rubbed the glass on the instrument dials with his gloved hands to clear the condensation, flicked on the switches and shouted 'Rotate' down to the air mechanic by the propeller. The mechanic took up the compression, thrust downwards,
once, twice, three times, then, with a couple of belches of oily smoke, the 80 hp rotary engine fired into life. Grafton waited while the two other machines were started, then turned briefly to right and left to give the thumbs up to his two pilots, released the brakes and began to bump forward over the frozen grass. Gradually building up speed, the bumping and vibration increasing, four flares from the end of 
the runway he eased the stick forward to bring up the tail, checked the speedometer, then pulled back on the stick and felt the Pup
 lift smoothly off. Airborne he never failed to feel the exhilaration, the freedom, of flight, the sheer joy of uninhibited movement, the rush of air, the flapping canvas, the singing wires.

Grafton circled round towards the east, noting the yellow streak bleeding higher up into the sky, climbing steadily all the time, 
checking to right and left to see his two wingmen keeping station, peering down towards the airfield where the flares were already being extinguished. Checking the compass he maintained a steady course of 50 degrees, aiming to overfly Bapaume and cross the 
double line of trenches just north-east of the town. In twenty minutes they would be over the Front Line where those poor bastards 
in the trenches endured a life of hell, knee deep in mud for much of the time, shelled and machine gunned constantly, suffering the indignities of trench-foot, lice and dysentery and maybe hoping at best for a minor wound that would enable them to escape back to base hospital for a few days of comparative comfort.

As the sky lightened the cloud base seemed to descend so Grafton levelled the flight out at around 8,000 feet. Below the dark shape of the ruins of Bapaume appeared through the mist, then ahead they saw the flash of guns and heard the muffled thunder of the morning artillery duel start up. They flew on, the snaking lines of support and front trenches just visible far below. Then the Archie found them,
a loud crack and a brown smudge in the sky forty feet in front of Grafton announcing its arrival. Even in the half-light the smudge expanded outwards as red hot fragments of metal, each with its own tail of curling smoke, spilled out of the exploding shell. Like the patter of hailstones the shards of shrapnel tore into the canvas wings, then a second and third crack nearby soiled the air again with brown stains. Grafton glanced over to 'Tiny' and pointed upwards, then repeated the signal to Blake who was beginning to weave from side to side in a futile attempt to avoid the explosions. They climbed 200 feet or so, enough to confuse the archie batteries for the moment, leaving the brown eruptions below them. Grafton swung round to the north east, following the trench lines, waking up a new battery of archie. He glanced over to his left again, wondering how Blake was coping with his first contact with the enemy, and gave him the thumbs up. Welcome to the War, he thought.  

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       Let's Rumble is a quick-playing boxing game that uses the ratings included in Championship Boxing. It provides   
       for the possibility of
knockdowns (including multiple knockdowns in a round), knockouts, technical stoppages,  
       cuts, a clash of heads, and fouls. A roll of two ten-sided dice determines the scoring in each round (a fighter's   
       rating is arrived at prior to the start of the bout using a combination of the Domination Factor, punching 
       accurracy, and ability to avoid punches of the fighter). Unless there is a chance of a knockdown, referee stops 
       fight, cut, or foul no additional dice rolls are required. The ten-sided dice are then rolled to determine the 
       judges scoring. The knockdown procedure does involve multiple steps and is the most complicated part of the 
       game (a flow chart is provided to illustrate the steps). Preparation prior to the start of the bout can be done in 
       a moment, and a ten round bout can be completed in five to ten minutes.

It is difficult to judge the accuracy of a boxing game. Both unpredicatablity and realism need to be part of a sports simulation. A
boxing game should be able to create realistic and plausable results, with the occasional upset, by rating many different aspects of a boxer's skills. Championship Boxing does this. My initial impression of Let's Rumble is that it also does this.

An early issue of Replay Report contained a quick-playing boxing game using Championship Boxing's ratings called Quick K.O. The 
game was designed by Graham Mitchell. Using Quick K.O. I, many years ago, selected sixteen heavyweight fighters and matched them 
in a single elimination tournament. For comparison I mathed the same fighters using Let's Rumble. First round fights were ten rounders, second round fights were twelve rounders, the semi-finals and finals were fifteen rounders.

The results with Quick K.O.:

Muhammed Ali (decision) v. Ken Norton

Joe Louis (decision) v. Max Schmeling (Louis was knocked down in the 9th round)

Jack Johnson (decision) v. Larry Holmes

Rocky Marciano (decision) v. Floyd Patterson

Jack Dempsey (KO-3rd round) v. Evander Hollyfield

Gene Tunney (decision) v. Ezzard Charles (Charles was knocked down in the 6th round)

Mike Tyson (KO-9th round) v. Sonny Liston (Liston knocked down in the 7th round)

Joe Frazier (KO-1st round) v. George Foreman

Muhammed Ali (decision) v. Joe Frazier (Frazier knocked down in the 4th round)

Joe Louis (decision) v. Mike Tyson

Jack Johnson (decision) v. Gene Tunney

Rocky Marciano (decision) v. Jack Dempsey

Muhammed Ali (KO-4th round) v. Joe Louis

Rocky Marciano (KO-15th round) v. Jack Johnson (Johnson knocked down in 8th round)

Muhammed Ali (decision) v. Rocky Marciano

The results with Let's Rumble:

Muhammed Ali (decision) v. Ken Norton

Joe Louis (decision) v. Max Schmeling

Jack Johnson (TKO-6th round, referee stopped fight due to cuts) v. Larry Holmes

Rocky Marciano (KO-8th round) v. Floyd Patterson

Jack Dempsey (KO-10th round) v. Evander Hollyfield (Dempsey had been knocked down in the 3rd round and was trailing on all three 
                       cards entering the 10th round)

Ezzard Charles (Disqualification-6th round) v. Gene Tunney (Tunney was disqualified for a foul)

Sonny Liston (KO-3rd round) v. Mike Tyson

Joe Frazier (decision) v. George Foreman

Muhammed Ali (decision) v. Joe Frazier (Frazier was knocked down in the 7th round)

Joe Louis (KO-4th round) v. Sonny Liston

Jack Johnson (decision) v. Ezzard Charles

Jack Dempsey (TKO-7th round, referee stopped fight due to a cut) v. Rocky Marciano

Joe Louis (KO-12th round) v. Muhammed Ali (Louis was trailing by 7,5, and 4 points entering the 12th round)

Jack Dempsey (KO-13th round) v. Jack Johnson (Dempsey had been knocked down in the 3rd round and was trailing by 6, 6, and 3 
                       points entering the 13th round)

Joe Louis (decision) v. Jack Dempsey (Dempsey was knocked down in the 8th round; scoring: 148-138, 147-138, 147-139)

Both quick-playing games are enjoyable and, I think, realistic. My slight preference is for Let's Rumble.

I would suggest that changes be made to the Round Scoring Chart. This chart is divided into six columns depending on the difference in margin of points scored. There are, in my opinion, too many possibilities for a 10-10 round. If the scoring in the round is even there is 
a 60 percent chance of the round being scored 10-10. If the margin is 1 to 4 points, there is a 70 percent chance of the round being scored 10-10. This may be a typo. I have made some adjustments to this chart.

The other adjustment that I have been experimenting with concerns stamina. The game rules make no allowance for adjusting the stamina rating for fights of different lengths. I have added two to the stamina rating for a 12 round fight and three to the rating for a 
15 round fight. I have subtracted two from the stamina rating for an 8 round fight and 3 for a 6 round fight. I am also considering whether the Foul Chart should be slightly adjusted to lessen the chance of a foul.

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AN HISTORIC SEASON TO REPLAY

 Love 'em or hate 'em, the 2003/4 English domestic season belonged to Arsenal, unbeaten in their 38 league  
 
matches despite the attentions of spend, spend, spend Chelsea and the (maybe-not-quite-so-this-season) 
 competitive Manchester United. The rest were nowhere but th
e battle for the final European spots for next 
 year was full of tension, so overall this wasn't a bad season for us replay gamers. 

While 'Premiership Football' will not give you detailed match replays (you really want to replay 380 matches in detail? If so you have 
a choice of 'Soccer Replay', 'Final Score' and ''Full Time' for that) it will provide a setting for a thoroughly enjoyable week-by-week league replay. More than just a result generator 'Premiership Football' provides, abstractly, injury and suspension problems, transfers 
in and out and above all the ever-changing league table as first one team then another puts together a run of results, or suffers a 

slump in form. 

I suspect this is the one game in our range that most users see through to the bitter end, its quick-playing nature and that need to complete just one more week's fixtures before staggering off to bed made for some bleary-eyed late breakfasts in my own final play-testing of the game. Arsenal remaining unbeaten? Doubtful, in any context that was a one-off performance - maybe that's  another good reason for playing the game!  

'Premiership Football 2003/4' edition is available from 'Owzat Games, usual access via the HoBSRG front page (www.sportsgameshop.com). For those who have earlier versions and found the goal-scoring a little on the generous side you will
find we have 'tweaked' that aspect to get the regulation number of 1-0s for Arsenal ! 

I'm currently working on the 2003/4 season Division 1 for this game (not sure how I work that into a game called 'Premiership Football !) and this will be released by 'Owzat Games shortly. 

Terry Goodchild 

1/6/04

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